top of page

Lingering Damage

Updated: Oct 31, 2022


Adding a system where Bonus Damage that breaks through Armor and Shields will Linger. i.e. if damaged by Fire, a player or NPC is then somewhat on fire, with more fire damage affecting them over time.


This will apply to various bonus damage types, such as Poison, Acid, Disease, Frost, etc ...


Such Lingering Damage will be tested each tick against your Armor, any Bonuses against the particular Damage Type will help.


The amount of Lingering Damage to be based on initial strike value, and will decrease naturally over time.


Potions or Spells might help remove such effects quickly.





16 views0 comments

Recent Posts

See All

Zones, Levels + Mythical Creatures.

Each zone in the game has a range of levels for its npcs. The zone also caps the Effective Level of players when inside that zone. This is based on the zone's base level. The level cap for a zone, tha

Roadmap

Here is a brief synopsis of our development plan for addition of features during Early Access leading into Full Release. Craft Crafting Additional Effects + New Items Gathering / Mining Gem Drops from

Wounds

Now introducing to the game a more detailed system of Wounds. Any strike that pierces Armor and Shields causing damage will also create a wound. Wounds are based on the Sub Type (s) of damage caused.

Comentarios


bottom of page