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Writer's pictureThe Quest Master

Update 1.5 : Fixed Damage




Update 1.5 has removed RNG from damage rolls in the game.


Damage is no longer shown as a Shield number and actual Damage.


A fixed number based on the Rarity Dice , d4 = common , + 2 per tier is used for armor and weapons. this Rarity number is also +20, ie. 24 common, 26 uncommon, 28 rare . . etc.


Armor / Shields are also multiplied by the same Damage Base type factors as previously. eg. x1.5 for metal vs melee.


These numbers are then multiplied by the items effective level and the ratio Weapon / Armor * 100 is the Damage.


Bonus Damage is applied with equipment level Bonus, for both Armor + Weapon, Damage Base type factor is also applied. The ratio of this Damage / Armor * 10 is then added to the base damage number.


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