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Now introducing to the game a more detailed system of Wounds.

Any strike that pierces Armor and Shields causing damage will also create a wound.

Wounds are based on the Sub Type (s) of damage caused.

Bonus damage points wound for half the original damage, the base sub type a quarter.

Wounds are made on the body part where the strike occurred.

The wound will last for 5 ticks or until healed (damage / 5).

Wounds may be healed, this will be released into game playtest soon.

Whilst a body part is wounded, energy regen linked to that body part is halted. Head = Melee + Offhand, Chest = Health, Left Arm = Offhand, Right Arm = Melee, Legs or Feet = Movement.

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