Now introducing to the game a more detailed system of Wounds.
Any strike that pierces Armor and Shields causing damage will also create a wound.
Wounds are based on the Sub Type (s) of damage caused.
Bonus damage points wound for half the original damage, the base sub type a quarter.
Wounds are made on the body part where the strike occurred.
The wound will last for 5 ticks or until healed (damage / 5).
Wounds may be healed, this will be released into game playtest soon.
Whilst a body part is wounded, energy regen linked to that body part is halted. Head = Melee + Offhand, Chest = Health, Left Arm = Offhand, Right Arm = Melee, Legs or Feet = Movement.
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